

While I tried to remain accurate to their mythological representations, I also adjusted it based on game balance. Inspired by this thread, my own pantheon of Norse deities. Other class options like bloodlines, mysteries, familiars and animal companions, a Viking-specific fighter weapon group, and appropriate skills.Ĭampaign traits, following the usual pattern of being stronger than normal traits to encourage players to take them.Ī system shamelessly ripped from D&D's 2E Birthright campaign setting which gives powers based on the stock and ancestry of the characters (which can also be increased).Ī description of the physical geography, including the map of the campaign world. How each of the core races (and orcs) are represented in the setting.ĭescription of each class's role in society (with the exception of Monk and Paladin), as well as the deities most commonly followed by each class and suitable archetypes. However, even though the idea of Vikings is fairly easy to comprehend in a real-world sense, what happens when they're placed into a Pathfinder setting? To help set the tone of my campaign, I made this guide for my players, styling it based on the player's guides that Paizo releases for its adventure paths. Vikings are pretty awesome, and a campaign based on them doesn't require much imagination to make into quite an adventurous game.


Please click the rules header above to read a more comprehensive breakdown of our subreddit's rules. Rule 1b: Be reasonable with your language

Posts not related to Pathfinder are subject to removal at the mods' discretion. For everything about the Pathfinder Tabletop RPG! (Not administered by or affiliated with Paizo Publishing® in any way).
